OHMM — Once Human Meta Metrics
An independent build-analysis and combat-modeling platform for Once Human, built through local client-file research to explain formula interactions with traceable calculations.
SOAR Studios builds advanced software tools, data pipelines, automation systems, game utilities, and technical interfaces designed to make difficult information usable.
Built independently by a developer focused on difficult technical problems, practical engineering, and tools that explain how they work.
Recovered from a complete game-data extraction pipeline built for Once Human research and tooling.
Technical software for people who need things to actually work.
Full-stack applications, browser-based tools, and data-driven platforms built with modern frameworks and clean architecture.
Binary-format analysis, decompression pipelines, structured data recovery from local client files, and data normalization for research and tooling.
Build calculators, combat simulators, item databases, and analysis platforms for live-service games.
Real projects, in progress or shipped.
An independent build-analysis and combat-modeling platform for Once Human, built through local client-file research to explain formula interactions with traceable calculations.
A local real-time HUD analysis system using desktop capture, OCR, structured game-state extraction, and overlay-safe processing.
A local research pipeline that identified the game client's compression format and successfully processed 90,626 files from the installed package set.
A graph-based damage formula system with 42 stat keys, 9 formula families, modifier attribution, and explainable calculation traces.
I take on selected freelance projects in software development, automation, data tooling, and technical UI.
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